20483C Programming in C#

750€

Acest curs îi învață pe participanti abilitățile de programare necesare dezvoltatorilor pentru a crea aplicații Windows utilizând limba C#. În timpul celor cinci zile de curs, participantii analizează elementele de bază ale structurii programului, ale sintaxei limbajului și ale detaliilor de implementare și apoi își consolidează cunoștințele pe parcursul săptămânii, construind o aplicație care include câteva caracteristici ale .NET Framework 4.5.

Cursul introduce multe dintre tehnicile și tehnologiile utilizate de aplicațiile desktop și enterprise moderne, printre care:
•Crearea de noi tipuri de date.
•Manipularea evenimentelor.
•Programarea interfeței cu utilizatorul.
•Accesarea unei baze de date.
•Utilizarea datelor de la distanță.
•Efectuarea operațiilor asincron.
•Integrarea cu codul neangajat.
•Crearea de atribute personalizate.
•Criptarea și decriptarea datelor.

La sfârșitul cursului, participantii ar trebui să părăsească clasa cu o cunoaștere solidă a C# și cum să o folosească pentru a dezvolta aplicațiile .NET Framework 4.5.
Acest curs utilizează Visual Studio 2012, care rulează pe Windows 8.

Acest curs este destinat dezvoltatorilor experimentați care au deja experiență de programare în C, C ++, JavaScript, Obiectiv-C, Microsoft Visual Basic sau Java și înțeleg conceptele de programare orientată pe obiecte.
Cursul nu este conceput pentru persoanele care sunt noi în programare; se adresează dezvoltatorilor profesioniști cu o programare de experiență de cel puțin o lună într-un mediu orientat pe obiecte.

După finalizarea acestui curs, participantii vor putea:

•Descrie sintaxa de bază și caracteristicile C#.
•Crea și apela metode, captura și gestiona excepțiile și descrie cerințele de monitorizare ale aplicațiilor la scară largă.
•Implementa structura de bază și elementele esențiale ale unei aplicații desktop tipice.
•Crea clase, defini și implementa interfețe, crea și utiliza colecții generice.
•Utiliza moștenirea pentru a crea o ierarhie de clasă, extinde o clasă .NET Framework și crea clase și metode generice.
•Citi și scrie date utilizând fișierele de intrare / ieșire și fluxuri și serializa și deserializa datele în diferite formate.
•Crea și utiliza un model de date al entității pentru a accesa o bază de date și utiliza LINQ pentru a interoga și a actualiza datele.
•Utiliza tipurile din spațiul de nume System.Net și din Serviciile de date WCF pentru a accesa și interoga date la distanță.
•Construi o interfață grafică utilizând XAML.
•Îmbunătății timpul de transfer și timpul de răspuns al aplicațiilor, utilizând activități și operații asincrone.
•Integra bibliotecile neadministrate și componentele dinamice într-o aplicație C #.
•Examina tipurile de metadate utilizând reflecția, crea și utiliza atribute personalizate, genera codul la timpul de execuție și gestiona versiunile de asamblare.
•Cripta și decripta datele utilizând criptarea simetrică și asimetrică.

Detalii curs

  • Durata 5 zile
  • Nivel 200
  • Limba curs Engleza/Romana
  • Limba suport Engleza
  • Cursanti/grupa 10
  • Examen 70-483
  • Certificare MCP, MCSD

Course Outline

Module 1: Review of C# Syntax

This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.

Lessons

  • Overview of Writing Applications using C#
  • Datatypes, Operators, and Expressions
  • C# Programming Language Constructs

Lab : Developing the Class Enrolment Application

After completing this module, students will be able to:
  • Describe the architecture of .NET Framework applications and use the features that Visual Studio 2012 and C# provide to support .NET Framework development.
  • Use the basic data types, operators, and expressions provided by C#.
  • Use standard C# programming constructs.

Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications

This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.

Lessons

  • Creating and Invoking Methods
  • Creating Overloaded Methods and Using Optional and Output Parameters
  • Handling Exceptions
  • Monitoring Applications

Lab : Extending the Class Enrolment Application Functionality

After completing this module, students will be able to:
  • Create and invoke methods, pass parameters to methods, and return values from methods.
  • Create overloaded methods, and use optional parameters and output parameters.
  • Catch and handle exceptions and write information to the event log.
  • Explain the requirement for implementing logging, tracing, and profiling when building large-scale applications.

Module 3: Developing the Code for a Graphical Application

This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.

Lessons

  • Implementing Structs and Enums
  • Organizing Data into Collections
  • Handling Events

Lab : Writing the Code for the Grades Prototype Application

After completing this module, students will be able to:
  • Define and use structures and enumerations.
  • Create and use simple collections for storing data in-memory.
  • Create, subscribe to, and raise events.

Module 4: Creating Classes and Implementing Type-safe Collections

This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.

Lessons

  • Creating Classes
  • Defining and Implementing Interfaces
  • Implementing Type-safe Collections

Lab : Adding Data Validation and Type-safety to the Grades Application

After completing this module, students will be able to:
  • Create and use custom classes.
  • Define and implement custom interfaces.
  • Use generics to implement type-safe collections.

Module 5: Creating a Class Hierarchy by Using Inheritance

This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.

Lessons

  • Creating Class Hierarchies
  • Extending .NET Framework Classes
  • Creating Generic Types

Lab : Refactoring Common Functionality into the User Class

After completing this module, students will be able to:
  • Define abstract classes and inherit from base classes to create a class hierarchy.
  • Inherit from .NET Framework classes and use extension methods to add custom functionality to the inherited class.
  • Create generic classes and methods.

Module 6: Reading and Writing Local Data

This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.

Lessons

  • Reading and Writing Files
  • Serializing and Deserializing Data
  • Performing I/O Using Streams

Lab : Generating the Grades Report

After completing this module, students will be able to:
  • Read and write data to and from the file system by using file I/O.
  • Convert data into a format that can be written to or read from a file or other data source.
  • Use streams to send and receive data to or from a file or other data source.

Module 7: Accessing a Database

This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.

Lessons

  • Creating and Using Entity Data Models
  • Querying Data by Using LINQ
  • Updating Data by Using LINQ

Lab : Retrieving and Modifying Grade Data

After completing this module, students will be able to:
  • Create an entity data model, describe the key classes contained in the model, and customize the generated code.
  • Use LINQ to query and work with data.
  • Use LINQ to insert, update, and delete data.

Module 8: Accessing Remote Data

This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.

Lessons

  • Accessing Data Across the Web
  • Accessing Data in the Cloud

Lab : Retrieving and Modifying Grade Data in the Cloud

After completing this module, students will be able to:
  • Use the classes in the System.Net namespace to send and receive data across the Web.
  • Create and use a WCF Data Service to access data in the cloud.

Module 9: Designing the User Interface for a Graphical Application

This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.

Lessons

  • Using XAML to Design a User Interface
  • Binding Controls to Data
  • Styling a User Interface

Lab : Customizing Student Photographs and Styling the Application

After completing this module, students will be able to:
  • Define XAML views and controls to design a simple graphical user interface.
  • Use XAML data binding techniques to bind XAML elements to a data source and display data.
  • Add styling and dynamic transformations to a XAML user interface.

Module 10: Improving Application Performance and Responsiveness

This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.

Lessons

  • Implementing Multitasking by using Tasks and Lambda Expressions
  • Performing Operations Asynchronously
  • Synchronizing Concurrent Access to Data

Lab : Improving the Responsiveness and Performance of the Application

After completing this module, students will be able to:
  • Create tasks and lambda expressions to implement multitasking.
  • Define and use asynchronous methods to improve application responsiveness.
  • Coordinate concurrent access to data shared across multiple tasks by using synchronous primitives and concurrent collections.

Module 11: Integrating with Unmanaged Code

This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.

Lessons

  • Creating and Using Dynamic Objects
  • Managing the Lifetime of Objects and Controlling Unmanaged Resources

Lab : Upgrading the Grades Report

After completing this module, students will be able to:
  • Integrate unmanaged code into a C# application by using the Dynamic Language Runtime.
  • Control the lifetime of unmanaged resources and ensure that they are disposed properly.

Module 12: Creating Reusable Types and Assemblies

This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.

Lessons

  • Examining Object Metadata
  • Creating and Using Custom Attributes
  • Generating Managed Code
  • Versioning, Signing and Deploying Assemblies

Lab : Specifying the Data to Include in the Grades Report

After completing this module, students will be able to:
  • Examine the metadata of objects at runtime by using reflection.
  • Create and use custom attribute class.
  • Generate managed code at runtime by using CodeDOM.
  • Manage different versions of an assembly and deploy an assembly to the Global Assembly Cache.

Module 13: Encrypting and Decrypting Data

This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

Lessons

  • Implementing Symmetric Encryption
  • Implementing Asymmetric Encryption

Lab : Encrypting and Decrypting Grades Reports

After completing this module, students will be able to:
  • Perform symmetric encryption by using the classes in the System.Security namespace.
  • Perform asymmetric encryption by using the classes in the System.Security namespace.